Horizon Zero Dawn Patch 1.30 Adds Ultra Hard Difficulty, New Game+, and More

Time to revisit the gorgeous vistas of Horizon: Zero Dawn. The immensely popular new IP that launched exclusive to PS4 back in February just got a huge update.

One important feature of this update is the Ultra Hard mode for those who seek more of a challenge. This new difficulty reportedly enhances the intelligence of the machines that you encounter along with additional smaller tweaks.

Patch 1.30 also adds an option for New Game+, which allows you to replay the story without losing your character progression and inventory items. Despite this new feature, the level cap remains at 50. If you’re brave enough to go Ultra Hard, you won’t be able to switch to a lower difficulty during New Game+.

Among these big features there are fixes for progression issues and updated weapons/outfits with an extra modification slot. New Game+ also offers two new Trophies and extra unlockable content such as facepaint or focus customization.

With The Frozen Wilds expansion releasing later this year, Horizon: Zero Dawn’s massive scale is increasing even more. These new features and the new expansion are keeping the Guerrilla Games’ critically acclaimed adventure title fresh. Now is a great time to start playing or even get back into the game once again.

 

Horizon: Zero Dawn Update Detailed 1.30 Patch Notes

Patch Summary

  • New Game+ added for players who want to play through the game with their existing gear.
  • Ultra Hard mode is added for the players that are up for another challenge!
  • Added two new trophies to the game: One for completing New Game+ and one for completing New Game+ in Ultra Hard mode.
  • Added support for all EU and US text languages on EU and US games.

General Fixes

  • Fixed an issue for some players in The Looming Shadow where two guards would disappear after Blameless Marad speaks to them.
  • Fixed an issue for certain players with the Lodge Ropecaster where the ropecaster’s anchors that are automatically shot in the ground would not stick to the terrain while shooting from a crouched position.
  • Fixed an issue for some players where bandit camps would incorrectly display as ‘Undiscovered’ within the world map if the player had cleared all bandit camps.
  • Fixed an issue with Cauldron Zeta where for some players the quest log would disappear after completing the quest.
  • Fixed an issue that some players encountered with the animations of Aloy. When the player would perform a melee attack and use the Focus almost simultaneously, it would cause Aloy’s upper body to twist unnatural for a moment.
  • Fixed an issue with the humanoid scream and attack indicators.
  • Fixed an issue in Deep Secrets of the Earth where for some players the data points in Sobeck’s office were not obtainable if the player wanted to pick them after the explosion caused by Helis, as they had disappeared.
  • Fixed an issue with the Tearblaster statistics being incorrectly displayed in the weapon wheel.

Progression Issues Fixes

  • Fixed an issue in Field of the Fallen where for some players Erend would not appear and thus blocked progression of this quest.
  • Fixed an issue in The City of the Sun where some players might teleport through the protester scene, blocking progression as Erend would not open the door to Olin’s apartment.

Crash Fixes

  • Fixed miscellaneous crashes.

Miscellaneous Fixes

  • Minor text fixes.

 

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s